Virtual EWG Logo

We would like to say welcome, visitor!

Frequently Asked Questions

A first advice we want to give you, read our pages carefully and create your own opinion about us and what we can offer to you. It might also helpful for the application process you have to pass if you know what is written on our website. We strive to offer the best balance between realism and flexibility within a friendly and helpful community. Offering an hours based rank structure along with a range of aircraft to fly on our expansive network of schedules we cater for both casual and serious simmers.

  • Leave the pause button alone and do not refuel your aircraft inflight.
  • I have no time. Then do not fly! Keep your sim rate 1x.
  • Holdings to circumnavigate time rules for stretch and collect flight hours. Just do not do it!
  • We are all humans, we all do mistakes so please be friendly.

There is no charge to join Virtual EWG. You only need to purchase your flight simulator software and joystick or yoke for controlling the aircraft. After that you can purchase addons to help make a more immersive flight sim experience. Our flyBase2Go works seamlessly across all browsers on PC, Laptops, Mobiles, Tablets and even iPods, so where ever you are in the world, all of your data can be accessed from any device which has an internet connection.

Our Virtual Airline provides the best combination of learning and enjoyment. We understand that not all enjoy strict operations and not all enjoy casual operations.

01. Simulator pause or time compression?

If you have time for a one hour flight, then pick a one hour flight. Within reasonable limits you may pause your simulator when using our vmsACARS or smartCARS3 system. Our staff will check your PIREP.

02. Can PIREPS be rejected?

If you send a correctly tracked flight, you will timely receive your logged hours after a staff member reviewed your flight. Please keep in mind that all PIREPs with a landing rate of more than -650 ft/min will automatically be rejected!

03. Can I fly any routes besides scheduled?

No, we provide a large network of flights. Change the routes nearly every 3 months and try to match the schedules of the real world flights for all our provided airlines. We also offer charters to give you a bit more freedom to choose your flight.

04. How often do I need to file a PIREP?

You have 14 days to complete your first flight and send your initial PIREP before your account will be deleted without further notification. After your first flight you will have to file a PIREP once every 30 days to stay active. After 90 days of inactivity your account will be deleted.

05. What ACARS program do we use?

Virtual EWG uses vmsACARS in first place to track your flight. We also provide smartCARS 3 developed by TFDi Design to automatically record your flight to make it easy.

06. Not able to make a flight?

You can secure your account from deleting by activating your Leave of Absence, when not able to do a flight within 30 days. The Leave of Absence is a period when the pilot is to be considered on leave.

07. Do I have to fly online?

We want to include as many people as possible to this great hobby, therefore we let you decide to fly online or offline. If you want to fly online though, we will support you to fly on VATSIM. IVAO, Poscon or PilotEdge.

08. How do I get any support?

We have created a Discord server, for people that want to get involved with our Virtual Airline and flight simmers. We invite you to join our Discord server where helpful people are waiting to answer all your questions.

09. Bidding all flights at once?

Relax and do not bid and block every flight we have in our schedule and be a nice pilot, every bid will be automatically deleted if your flights are not flown within 24 hours after bidding!

Passion & Commitment

Welcome to our Discord Server

Virtual EWG Discord

If you have any questions about our Discord servers, feel free to contact us by email or directly through the Discord app. No questions are rejected and everyone is welcome to ask about our Discord server.